Our Project
We are currently working on our first game, which is a first-person story-driven shooter with the main story focusing on an island. Below is the first concept art for the island.
Here is a sneak peek at a very early build of the custom engine our project lead is building for our game. We are excited to see how it evolves into with the final product.
Why a custom game engine?
Big game engines like Unreal Engine act as sort of a black box, there a lot of times where you will run into some sort of issue that is completely undebuggable hidden behind this massive wall of 16 million lines of code. If we make our own game engine, everything will be completely customizable, and we can take performance and our target platforms into account. We plan on releasing at some point on mobile hardware (Meta Quest and upcoming Steam Frame), and we plan on pushing those devices performance to the max with extreme optimization measures that are only possible when you control the entire stack. You can only optimize games so far on standardized game engines, as they were made for general capability and quick development time. While this will take us longer to make, we have a dedicated team who all share the same vision. What we have so far is already the cumulation of months of work, it might not look like much, but I've spent a lot of time learning and planning out the groundwork for this game engine.
