About Us
Valley Interactive is a game studio created in 2026. We are a small team based in Manitoba, Canada dedicated to creating a unique gaming experience. Our goal is quality over quantity, we strive to make the best, no matter how long it takes. We are currently working on our first game running off a custom engine being designed in house, which we hope to release in the next few years. Our custom game engine is being built with extreme performance in mind, meaning anyone with a computer should be able to run our game. And with a unique engine comes unique features and experiences that you won't find anywhere else. We are excited to share our journey with you and can't wait to show you what we're working on. Stay tuned for more updates and sneak peeks of our game in development!
Our Team
Valley Interactive is built on a foundation of five people who each bring something distinct to the table. At the helm is our project lead, keeping the team aligned and the vision on track. Our creative lead shapes the look and feel of everything you'll see in the game from characters to environments to UI. Bringing those worlds to life in three dimensions are our environment artist and 3D modeler, who between them handle the full range of assets that make the game feel real. Tying it all together is our lead developer, who builds the engine and turns ideas into playable mechanics. We're also thrilled to have Sumo on board, a band lending their musical talent to help shape the sound and atmosphere of the game. Their contribution adds a whole new dimension to the experience we're building.
Schellenberg, Cohen
CEO
Cyr, Melina
CCO
Schellenberg, Zaine
COO
Janzen, Charlie
CTO
Hildebrand, Sam
Concept & Reference Artist
Sumo (Band)
Soundtrack Production
